Session type:


Presented by:

Scott McCallum

Opera - GameMaker

Neve O'Neill

Opera - GameMaker

Session time:

31 May 14:05 14:50

Session duration:

45 minutes

About the session

Explore the intricacies of game engine development with a focus on product design for GameMaker - a game development engine with a rich legacy, catering to a diverse audience from hobbyists and beginners to education and professional developers.

This talk will look at the long-standing journey of GameMaker, its versatility, and the challenges faced in its development in introducing new features and improving upon legacy ones.

Can we re-invent the engine? Should we? Join us for some insight into the ever-changing world of product design within the games industry.

Participant takeaways:

  • Explore the challenges faced in introducing new features, from conceptualization to implementation
  • The nuances of updating legacy features and the delicate balance between modernization and preserving familiarity
  • Explore the UX considerations in updating the interface, streamlining workflows, and maintaining accessibility


Collaboration, Designing for broad audiences, Long-term products, End users with end users

About the speaker(s)