The conference for the UX, Service Design and Digital communities in Scotland and the North of England will return in 2016.
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Since 1995, Dan Saffer has designed everything from websites to appliances to robots. He feels that design isn’t only about problem solving, but about creating a better, more humane, future.
Dan’s insightful, thoughtful approach to design has been captured in the three books he’s written—Designing for Interaction, Designing Gestural Interfaces, and Designing Devices—which are required reading for any student of interaction design. His latest book, Microinteractions, was published in 2013 to great acclaim.
Dan is currently Creative Director, New Products at Jawbone, where he works on next-generation wearables and consumer electronics.
Jane is a Glaswegian (so go easy on her Edinburgh folks). She went to London for the summer many years ago and never came back.
Since then she has worked as a UX in The City, in start ups, at agencies, in government at GDS and is now Head of UX at The Telegraph.
She is particularly interested in how design fits works with Agile, with research, and at scale in large organisations.
Need help planning which sessions to attend? We've provided a breakdown of our various session types below.
A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of service design techniques. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.
Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.
A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.
An in-depth working session on a specific topic. May include paper presentations.
Short talks (max 10 minutes) on almost any topic.