The conference for the UX, Service Design and Digital communities in Scotland and the North of England
Returning for its 3rd year, UX Scotland is a practical User Experience and Design conference that allows participants to connect and learn from their peers and leaders in the industry.
The conference has a strong practical focus and attracts industry practitioners and decision-makers who want to provide great user experiences to their clients.
Designed to be Great rather than Big, tickets for UX Scotland are strictly limited - last year's conference sold out with weeks to go!
Find out how to stay in touch to ensure you don't miss out.
Since 1995, Dan Saffer has designed everything from websites to appliances to robots. He feels that design isn’t only about problem solving, but about creating a better, more humane, future.
Dan’s insightful, thoughtful approach to design has been captured in the three books he’s written—Designing for Interaction, Designing Gestural Interfaces, and Designing Devices—which are required reading for any student of interaction design. His latest book, Microinteractions, was published in 2013 to great acclaim.
Dan is currently Creative Director, New Products at Jawbone, where he works on next-generation wearables and consumer electronics.
In addition to his keynote session, Dan Saffer will also be delivering our Pre-Conference Workshop: Microinteractions: A workshop on how to design details.
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Need help planning which sessions to attend? We've provided a breakdown of our various session types below.
A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of service design techniques. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.
Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.
A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.
An in-depth working session on a specific topic. May include paper presentations.
Short talks (max 10 minutes) on almost any topic.